It stores strength and its speed rises. It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases. With a strange power it teleports and switches places with one of its teammates.
It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn. It attacks by raising the opponent skyward on the first turn, then dropping them on the second. The opponent that has been raised cannot move. It attacks the opponent with fire. For Emboar, Fire Punch and Thunderpunch are solid moves however Strength is useless as an offensive move and is better subbed for Hammer Arm which is a Move Relearner move found in Mistrailton for a Heart Scale per move.
Bulk Up can be good but I think having more coverage options would be better so maybe swap that out for Rock Slide, Stone Edge or Earthquake. Wild Charge is also a solid Electric move although it does do recoil.
One recoil move might not be bad though so up to you is the additional 15 power is worth it. Emboar also has really really good Special Attack.
If you feel like you want to deal more damage with Fire then maybe look at some special options like Flamethrower or Overheat since the Special Attack reduction won't hurt Emboars other moves. For Serperior, I see what your trying to do with it and sadly Serperior has too many weaknesses to really stay out for too long and boost and even with those boosts it won't be doing to much.
It is better to pick one area of focus and enchance that instead. I personally would choose Physical however since every other mon of yours is physical or mixed I feel you should at the very least go special with this.
You should not be running special attacks on it. Iron Tail is also bad and it only hits one type: Rock. You can have that same coverage with Earthquake for the same power and extend into more types such as Electric and Fire.
Outrage does more damage but locks you into the move and confuses you after but if you Dragon Danced then you should be able to get out a couple KOs before that happens. Otherwise just stick with the more reliable Dragon Claw. User Info: JohnathanHyde. You could probably swap Flygon out. There isn't anything it can do that Haxorus doesn't already do better.
I would maybe suggest going into something more special oriented to help balance out your team more. They will ask for different Pokemon each day and each Pokemon received is different based on the players gender. Ralts is the third Pokemon to be received regardless of the players gender.
Zoark is a speedy heavy special hitter with low defenses. I can understand wanting to bulk up to take some hits but you would honestly just be better off dealing as much damage as you can. Zoark is speedy enough as is without the need for Agility so better to use this slot for a coverage move. Flamethrower is a nice powerful option you have that becomes even deadlier with Nasty Plot. Allows you to take on Steel types like Ferrothorn, Steelix and Forretress.
Extrasensory also deals with Fighting types but you could swap this for Focus Blast to hit targets like Scrafty which threaten Zoark. The accuracy is really low though so might not be worth it. Hope this helps mate!
Also to add, I gave the wrong info for Wide Lens. I initially thought it was for Black and White and not the sequels. Over the course of your adventure, your Pokemon will learn moves that raises or lowers a stat, or inflicts a status effect. I'm talking about moves like Tail Whip and Growl. Most of the time, you want to avoid using these moves because attacking is better.
If you use Tail Whip and attack twice, that would be exactly the same result as if you attack three times. And for most battles, you can win with attacking twice. Therefore, they are sort of useless. There are however some exceptions. Swords Dance will raise your Atk not once but twice! Now isn't that nice!
Sleep Powder is inaccurate, but if it hits, your opponent will spend up to 5 turns doing nothing. That's worth a slot on your Pokemon. I will note these exceptions on my Pokemon list further on.
While attacking is the fastest way to win, stat changing moves are actually incredibly strong. If you use Work Up which increases your Atk and SpAtk once six times, throwing in a potion or two to keep your Pokemon alive, then that Pokemon can pretty much beat anything.
But here's where you have to a decision. Do you want to spend every battle boosting up your stats? Or do you want to just win and get on with it? This is the reason for preferring attacking moves over non-damaging moves. You give the nod to stat changing moves for being potentially really good, but you also understand that you don't have all day either. In this section, I'll be listing what I think is the best moveset for the final evolutions of each Pokemon that I think are good to use. Of course, many Pokemon are not included because I don't think it's going to be fun training them up and using them in-game.
I also included a rating for each Pokemon and the moveset I gave. I will not include Pokemon that requires to be traded, Pokemon that comes so late, or Pokemon that hatches from an egg and requires too much training.
I will also not include moves that requires a Post-League TM or a move that requires breeding. I will use the full capacity of Move Tutors and Move Relearner. However, this does mean you have to utilize the Move Tutor quite heavily just for one Pokemon. Coil is still good because you are lacking in offense and there are not that many alternatives. Iron Tail isn't useful in terms of coverage. Aqua Tail is quite good at combating Fire and Steel types.
Dragon Pulse or Outrage is up to you, and it's nice as neutral damage or against Dragons. The strategy is use Coil a few times, then hyper potion, and sweep. If you do get Swords Dance, then you are a pretty bulky physical sweeper. Take Outrage in that case.
Flamethrower is special, but I'd rather have that over other fire moves. Hammer Arm lowers Speed, and Superpower lowers Attack, so take what you hate less. You can always switch out to negate the effect. Wild Charge is electric which guards against Water types. What's not to love? Flame Charge raises Emboar's Speed after using, which is great because it's what makes Emboar a sweeper. It also learns Scald which gives it perfect coverage against Rock and Ground, but you would be replacing either your STAB Fighting move or your sweeper setup move.
Samurott is, in my opinion, the best starter, but it beats the others by only a little. While Emboar can cover all its weaknesses, Samurott is an outright sweeper with Swords Dance.
It's pretty obvious what to do here. Just Swords Dance, then attack with whatever that works. But you can go with Aqua Tail if you so choose. Superpower is a good addition in B2W2, giving Samurott super-effectiveness over more Pokemon. Lowering attack should be fine because you already used Swords Dance, but if you don't like it, you can always use Dig. The problem is you won't get Swords Dance until Lv57, so you might want to keep Ice Beam until you do.
At first I was turned off by Leavanny needing happiness to evolve. But then I turned my head when I saw it can learn Swords Dance naturally.
This thing is a beast! The only problem is that its 4th move must be Return. So you really need that very strong neutral move for coverage.
Giga Impact isn't bad either. So in fact Leavanny isn't a bad Pokemon if you can set up a Swords Dance. If you do attempt to get it, beware that you will be stuck with Swadloon for quite some time. But the end result is worth it. Excadrill, Samurott, and Cobalion are more reliable Swords Dancers, but Leavanny is the cutest of the bunch!
I sort of love Stoutland, and if it weren't for my hate of normal types, I'd have it on my team. With a low SpAtk, it gives room for of Stoutland's other stats to be higher than expected. It also has a very respectable 80 base speed, which equals some of my favorite in-game sweepers. But the reason why I love it is its ability, Intimidate. It has a great movepool as well. The ability to learn both Crunch and Wild Charge is nice.
If you want to go out with a bang, then Giga Impact is for you. Azumarill is a pretty good Pokemon due to its ability, Huge Power, which raises its pitiful 50 base Atk to around base Atk. Aqua Tail can actually destroy almost anything that doesn't resist it.
Bounce removes most of Water's offensive resistances. Ice Punch is for Dragon and Grass. Bounce is for Bug and Fighting. If you are running 6 Pokemon, then Azumarill is a great choice since you can give it both Waterfall and Strength if you desire.
The only reason it doesn't get a higher rating from me is because it's so slow. Golduck has extremely average stats, with highest being SpAtk and Spd, which makes it pretty decent. It can learn Surf and Ice Beam like most Water types. Psychic and Signal Beam is nice for coverage too, since it can't learn anything interesting yet.
Overall, it's a decent Water type that's actually better in B2W2 because this game doesn't have that many great water types. Let's face it, Fighting and Steel has overlapping coverage, but Lucario has great stats and good defensively being Steel as well.
We do get Iron Head because Fighting can't hit Ghost along with nullifying other resistances. You do get Aura Sphere late, so you'll have to make do with Force Palm for a long time.
Get Psychic or Shadow Ball depends on your other Pokemon's moves. Note that you do learn Dig, but its coverage largely overlap with Fighting. This setup relies on Swords Dance, which Lucario learns naturally.
The last move can be Zen Headbutt or any elemental punch, again depends on what your party already knows. Ice Punch does give you the most super-effective coverage so get that if you don't have an Ice Beam user.
To get the Muscle Band, use the Battle Subway. Before we talk about Vaporeon, let's first talk about Eevee's evolutions. Most of them are decent, but many have heavy competition.
The main problem is that they have terrible movepools. Jolteon has good stats but can only learn Thunderbolt and Shadow Ball.
Espeon lacks Grass Knot and a Fairy move in this game. Umbreon is meant to be used competitively. Glaceon, being a single-type Ice Pokemon, is a terrible idea. So that leaves us with the three good ones that may be worth to train up this late: Vaporeon, Leafeon, and Flareon.
Now, Vaporeon is not the best Water type to use in-game mainly because it's somewhat slow. Vaporeon's main draw is that it really has no competition. Golduck and Jellicent are equally decent.
Azumarill and Floatzel gets Aqua Tail instead of Surf. That really leaves Samurott, but it takes one of your precious starter slots, and that's why Vaporeon fits in.
Other than Surf and Ice Beam, its movepool isn't impressive. It learns Dig, but its Atk stat isn't good enough to use it.
Flareon is a Pokemon that can actually make good use of Dig. The downside is that Shadow Ball is less effective, and so is Flamethrower. It doesn't learn Flare Blitz for another generation. It is also as slow as Vaporeon, but that is solved by one use of Flame Charge like Emboar. Hm, this moveset looks familiar Leafeon is, in my opinion, the best Eevee evolution of B2W2, but some people still have qualms about using a pure Grass type. If you want one, then by all means go for it!
But it's still not as cute as Leavanny. Magnezone is great, albeit a little slow. It learns Flash Cannon naturally, which is nice, because we can't get that TM pre-league. However, the main annoyance is you will have to stick with Volt Tackle for a very long time, since you won't learn Discharge until level 51 and Thunderbolt until the end of Victory Road!
Nevertheless, if you like electric types, then I can't blame you for getting a Magnezone. While it is an extremely good Pokemon, my rating for it is low based on its move availability. Arcanine has an interesting move problem that's different from Magnezone.
Even though you get Fire Stone early, you can't evolve Arcanine if you want access to Crunch or Flamethrower. Growlithe learns Crunch at level 39, you will have to wait that long to evolve it, which can be annoying. The reason why Arcanine is viable is because it learns Dragon moves, which helps combat certain annoying Pokemon. You can choose whether to use Dragon Pulse or Outrage from the move tutor. Other than that, it learns Iron Head, but Dig is much better in terms of coverage.
Arcanine has amazing stats, but too bad you have to train Growlithe for so long. Crobat you say? Trash Pokemon? Surely not! Similar to Leavanny, you do have to stay as Golbat for some time for friendship to kick in, but Crobat has pretty nice overall stats. Fly with Sharp Beak actually does more damage than Acrobatics, but less accurate so it's your pick.
If no one knows fly in your party then you should learn Fly. As for your final two moves, just pick whatever moves fill your party's gaps the most. All in all, if you need a Pokemon that can use Fly in your main party, then Crobat is a good consideration.
This is pretty much my favorite Gen V Pokemon that isn't legendary or pseudo-legendary. At first glance, its defenses are poor. Then you look at its respectable base HP. Since Excadrill has a great movepool, finding super-effective moves is easy too.
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